![]() Meaning, you buy a C8 Corvette but throw a "designed" transmission in that could possibly hinder your car. You would have to have some understanding of gear ratios and a little more than basic mathematics. Or you could design a Transmission with say a magnesium casing (base on the cars actual geometry it has currently) and straight cut gears. There would be limits to what the real car can actually fit. The player would input measurements lets say for a flywheel in an excel style format with a rudimentary graphic that gives some visual representation of the part. You could even have a tune market where players can purchase tunes to flash their car with in-game currency earned from racing.Īnd players would be able to design parts for cars as well well like turbos, manifolds, exhaust and internal engine components using real world material and density data (players cant change mechanical properties and are server side only). There's so many things we can do now that we could not accomplish before with the technology we have in place now. And a 'CAM Shaft Balancing' App where the player runs it and actually has to input data and remove metal or all weight to the correct side of the shaft. It would be really cool if we had an 'Engine Tuning/Design' App as well where we can bore the cylinder out or increase the stroke. I think that would add yet another tuning element to the game instead of just buy part, replace part and you're stuck with the same number across the board for all players. You can design (mathematically with graphic) cylinder Heads in there too. ![]() If you have all seen the old software called "Desktop Dyno" you'll know what I mean. And the ability to buy ECU's in the game and tune those as well all on the 'Forza Dyno'. ![]() Real-time ray tracing – which allows for the realistic simulation of light and reflections, similar to those seen in CGI movies – is the flagship visual feature of new-gen consoles PS5 and Xbox Series X and modern PC GPUs.Are we going to still get the same car parts upgrades that have been around since 2007? Or will we see new stuff? I'd like to see a 'Turbo Tuning' & 'Exhaust Tuning' App in the game. “It just shows how far we’ve come, from the ground up, with our lighting and with this ray tracing, and how immersive and how much of a visual leap we’ve made because of these new consoles and this power that we have in our hands.” ![]() However, Esaki clarified that the footage shown in the recent Xbox Showcase trailer features full global illumination – which calculates lighting bouncing off of surfaces onto other surfaces – which he stressed was set to feature in some “non-gameplay” sequences. When we talk about ray tracing, yeah, it looks amazing: it looks photo-real, it looks immersive, and you get that in gameplay – I want to be really clear about that.”įorza Motorsports’ in-game ray tracing seems to encompass both reflections and ambient occlusion. “When you’re playing it, it’s a level of immersion there that can be subtle at times but it’s a thing that really just pulls you into the visuals and experience unlike we’ve had before. When you’re racing and when you are playing the game, ray tracing is on.
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